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	<description>&#34;Ideas are easy. Writing is the hard part&#34; - Frank Herbert</description>
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		<title>Keep Your Players Flowing</title>
		<link>http://ludosofia.com/2013/04/16/keep-your-players-flowing/</link>
		<comments>http://ludosofia.com/2013/04/16/keep-your-players-flowing/#comments</comments>
		<pubDate>Tue, 16 Apr 2013 11:22:56 +0000</pubDate>
		<dc:creator>Isilion</dc:creator>
				<category><![CDATA[Cogitations]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Csikszentmihalyi]]></category>
		<category><![CDATA[difficulty]]></category>
		<category><![CDATA[Donald Norman]]></category>
		<category><![CDATA[Flow]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[Mihaly Csikszentmihalyi]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Skill]]></category>

		<guid isPermaLink="false">http://ludosofia.com/?p=2295</guid>
		<description><![CDATA[What&#8217;s the Flow? The concept of Flow (Csikszentmihalyi, 1990) defines the mental state in which a person performing an activity is fully immersed in a feeling of focus, full involvement, and enjoyment in the process of the activity. It is a state of complete absorption with the activity at hand. It is a state in which [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ludosofia.com&#038;blog=689038&#038;post=2295&#038;subd=ludosofia&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">Game Experiences</media:title>
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		<title>The First Time You Write for Games</title>
		<link>http://ludosofia.com/2012/08/06/the-first-time-you-write-for-games/</link>
		<comments>http://ludosofia.com/2012/08/06/the-first-time-you-write-for-games/#comments</comments>
		<pubDate>Mon, 06 Aug 2012 06:00:52 +0000</pubDate>
		<dc:creator>Isilion</dc:creator>
				<category><![CDATA[Cogitations]]></category>
		<category><![CDATA[Narrativa]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[working with writers]]></category>
		<category><![CDATA[Writer]]></category>
		<category><![CDATA[writers]]></category>

		<guid isPermaLink="false">http://ludosofia.com/?p=2111</guid>
		<description><![CDATA[In my last three games, I have worked with writers who had never worked in games. I observed that they went through the same phases before feeling comfortable with their tasks, so I thought it could be helpful if I wrote them down. Please, keep in mind that these are my observations and, hence, are [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ludosofia.com&#038;blog=689038&#038;post=2111&#038;subd=ludosofia&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Idiot or cancel?</title>
		<link>http://ludosofia.com/2012/07/02/idiot-or-cancel/</link>
		<comments>http://ludosofia.com/2012/07/02/idiot-or-cancel/#comments</comments>
		<pubDate>Mon, 02 Jul 2012 06:00:06 +0000</pubDate>
		<dc:creator>Isilion</dc:creator>
				<category><![CDATA[Cogitations]]></category>
		<category><![CDATA[Things that happen]]></category>
		<category><![CDATA[User interface]]></category>
		<category><![CDATA[User test]]></category>

		<guid isPermaLink="false">http://ludosofia.com/?p=2101</guid>
		<description><![CDATA[Today I had to explain to a group of non-technical people why is it important to run at least some user tests on your product. This is the anecdote I used, and since they liked it and it seemed to convince them, I thought I would share it here, just in case someone needs to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ludosofia.com&#038;blog=689038&#038;post=2101&#038;subd=ludosofia&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Understanding Information Architecture</title>
		<link>http://ludosofia.com/2012/04/16/understanding-information-architecture/</link>
		<comments>http://ludosofia.com/2012/04/16/understanding-information-architecture/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 06:00:31 +0000</pubDate>
		<dc:creator>Isilion</dc:creator>
				<category><![CDATA[Cogitations]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://ludosofia.com/?p=2083</guid>
		<description><![CDATA[I stumbled upon this presentation today and I loved it. I don&#8217;t really think it would be enough explanation just by itself for someone that is not already somewhat into this matter, but I believe that it&#8217;s a great starting point. In case you never heard of IA before, it guides your criteria when you [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ludosofia.com&#038;blog=689038&#038;post=2083&#038;subd=ludosofia&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Research before walking into the unknown</title>
		<link>http://ludosofia.com/2012/02/21/research-before-walking-into-the-unknown/</link>
		<comments>http://ludosofia.com/2012/02/21/research-before-walking-into-the-unknown/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 06:00:23 +0000</pubDate>
		<dc:creator>Isilion</dc:creator>
				<category><![CDATA[Cogitations]]></category>

		<guid isPermaLink="false">http://ludosofia.com/?p=2050</guid>
		<description><![CDATA[- I said I don’t want to hear about it! - Listen… no one is going to take your creativity from you. They simply will teach you tools and techniques that will enable you to make the most of it. They will show you which problems others found before you – people who, in addition, have devoted [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ludosofia.com&#038;blog=689038&#038;post=2050&#038;subd=ludosofia&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://ludosofia.com/2012/02/21/research-before-walking-into-the-unknown/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>¡Hasta luego! y Hello!</title>
		<link>http://ludosofia.com/2012/02/20/hasta-luego-y-hello/</link>
		<comments>http://ludosofia.com/2012/02/20/hasta-luego-y-hello/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 06:00:11 +0000</pubDate>
		<dc:creator>Isilion</dc:creator>
				<category><![CDATA[Things that happen]]></category>

		<guid isPermaLink="false">http://ludosofia.com/?p=2047</guid>
		<description><![CDATA[Después de mucho darle vueltas durante bastante tiempo, hemos decidido que es necesario evolucionar. Uno de los objetivos originales de Ludosofía era &#8220;Constituir un repositorio de conocimiento formal acerca del desarrollo de videojuegos orientado a la comunidad de desarrolladores hispano-parlantes&#8221;. Si bien parte de este objetivo se ha cumplido, para cumplirlo en su plenitud es necesario ampliar [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ludosofia.com&#038;blog=689038&#038;post=2047&#038;subd=ludosofia&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://ludosofia.com/2012/02/20/hasta-luego-y-hello/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>No pases directamente la bayeta</title>
		<link>http://ludosofia.com/2011/10/29/no-pases-directamente-la-bayeta/</link>
		<comments>http://ludosofia.com/2011/10/29/no-pases-directamente-la-bayeta/#comments</comments>
		<pubDate>Sat, 29 Oct 2011 12:32:34 +0000</pubDate>
		<dc:creator>Isilion</dc:creator>
				<category><![CDATA[Cogitations]]></category>
		<category><![CDATA[Entrar en la Industria]]></category>
		<category><![CDATA[Gestión de proyectos]]></category>
		<category><![CDATA[Producción]]></category>
		<category><![CDATA[bayeta]]></category>
		<category><![CDATA[divide]]></category>
		<category><![CDATA[primer proyecto]]></category>
		<category><![CDATA[proyecto]]></category>

		<guid isPermaLink="false">http://ludosofia.com/?p=1978</guid>
		<description><![CDATA[Vale, nos ha costado, pero ya hemos montado nuestro primer grupo de desarrollo, y tenemos una buena idea de juego. ¿Nos ponemos a hacer el juego? No. Si tienes experiencia puedes ignorar este artículo; seguro que sabes todo esto. Si no tienes experiencia este artículo es una advertencia. Lo que decimos aquí no tiene por [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ludosofia.com&#038;blog=689038&#038;post=1978&#038;subd=ludosofia&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://ludosofia.com/2011/10/29/no-pases-directamente-la-bayeta/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>El peso de las ideas</title>
		<link>http://ludosofia.com/2011/08/29/el-peso-de-las-ideas/</link>
		<comments>http://ludosofia.com/2011/08/29/el-peso-de-las-ideas/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 06:00:20 +0000</pubDate>
		<dc:creator>Isilion</dc:creator>
				<category><![CDATA[Cogitations]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[concepto]]></category>
		<category><![CDATA[creatividad]]></category>
		<category><![CDATA[idea]]></category>

		<guid isPermaLink="false">http://ludosofia.com/?p=1965</guid>
		<description><![CDATA[El genio es 1% inspiración y 99% transpiración &#8211; Thomas Edison Ese es el peso de las ideas. La idea equivale únicamente al 1%, porque una buena idea no es nada si no se implementa. Ese 1% es el extremo del hilo. Cuando empiezas a trabajar en hacerlo realidad va cambiando. A veces tenemos miedo [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ludosofia.com&#038;blog=689038&#038;post=1965&#038;subd=ludosofia&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>8</slash:comments>
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		<title>Los planes son inútiles, pero planificar lo es todo</title>
		<link>http://ludosofia.com/2011/07/04/los-planes-son-inutiles-pero-planificar-lo-es-todo/</link>
		<comments>http://ludosofia.com/2011/07/04/los-planes-son-inutiles-pero-planificar-lo-es-todo/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 06:00:14 +0000</pubDate>
		<dc:creator>Isilion</dc:creator>
				<category><![CDATA[Cogitations]]></category>
		<category><![CDATA[Gestión de proyectos]]></category>
		<category><![CDATA[gestion]]></category>
		<category><![CDATA[plan]]></category>
		<category><![CDATA[planificar]]></category>

		<guid isPermaLink="false">http://ludosofia.com/?p=1942</guid>
		<description><![CDATA[[...] Plans are worthless, but planning is everything. There is a very great distinction because when you are planning for an emergency you must start with this one thing: the very definition of &#8220;emergency&#8221; is that it is unexpected, therefore it is not going to happen the way you are planning. Dwight D. Eisenhower Disclaimer Hay muchas razones [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ludosofia.com&#038;blog=689038&#038;post=1942&#038;subd=ludosofia&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://ludosofia.com/2011/07/04/los-planes-son-inutiles-pero-planificar-lo-es-todo/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<title>¿Y luego tendré trabajo?</title>
		<link>http://ludosofia.com/2011/06/06/y-luego-tendre-trabajo/</link>
		<comments>http://ludosofia.com/2011/06/06/y-luego-tendre-trabajo/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 06:00:02 +0000</pubDate>
		<dc:creator>Isilion</dc:creator>
				<category><![CDATA[Entrar en la Industria]]></category>
		<category><![CDATA[Perfiles laborales]]></category>
		<category><![CDATA[puestos de trabajo]]></category>

		<guid isPermaLink="false">http://ludosofia.com/?p=1812</guid>
		<description><![CDATA[Esta es la respuesta a un mail de una persona que, planteándose si enfocar su formación a desarrollar juegos, estaba preocupada por si luego tendría trabajo. Si tienes esta pregunta, nosotros no podemos dar una respuesta segura a esta pregunta; a qué quieres dedicarte es una decisión muy personal, y nadie puede darte el 100% de [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ludosofia.com&#038;blog=689038&#038;post=1812&#038;subd=ludosofia&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://ludosofia.com/2011/06/06/y-luego-tendre-trabajo/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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