Understanding Information Architecture

I stumbled upon this presentation today and I loved it. I don’t really think it would be enough explanation just by itself for someone that is not already somewhat into this matter, but I believe that it’s a great starting point.

In case you never heard of IA before, it guides your criteria when you analyze, organize and label information in your game. It defines how content is structured, what components are needed in each screen and which routes exist to that content. It cares about that info being understood, it tries to homogenize cognitive load all across the system and ensures that everything is findable, too. In short, if you want to design games you should be proficient Information Architect.

Maybe some other time we’ll have some time to write about IA. In the meantime, if you have five minutes, I’d recommend you to enjoy this:


Isilion out

About Isilion

Musician, neophyte humanist, home-philosopher, avid reader and impassioned conversationalist. I like coffee and people and dislike shouting and anger.
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